These windows expose inspection, generation and lower-level resources used by the editor.

generates procedural terrain from seed, width/height, altitude, frequency/octaves, coast noise, inland rise, coastal plain, mountains, ruggedness, lake attempts and island parameters. Biome rules can be ordered and filtered by altitude, slope, humidity, temperature and distance from water/lakes, and can assign countries and sounds. Generate, Randomize and Settle operations are available.
Inspects a landscape block and its cells, including altitude, country, sound, flags and attributes. Cell backgrounds distinguish water, coastline, dry land and empty cells.
Loads and previews available 3D model resources independently from object placement.
The History window lists undoable edits newest-first. Selecting a history position moves the editor backward or forward to that point, providing a direct alternative to repeated Undo/Redo.
The Console window receives application output. Automatic popup behavior is controlled by the Console Popup preference.